So here are the character that my players made:
Player: +Timothy Shiflet
Character Name: Talathriel
High Concept: Conflicted Agent for the Unseelie Court
Trouble: Cannot Tell a direct lie
Aspect: Damn The Man
Aspect: I know the Perfect Place
+3 Athletics, Stealth
+2 Fight, Burglary, Notice
+1 Investigate, Physique, Shoot, Will
Stunts & Extras
Elf Extra: To play an elf you must have elf in your high concept and you must reduce your refresh by one. The elf aspect means that you are immune to age. You do not get sick. Provided you do not die from your wound immediately you will eventually heal from any damage. You can see perfectly in even the dimmest of light. You can invoke your elf aspect to be better than others at any skill the requires fine motor skills. You can be compelled to be viewed as aloof. People feel like elves look down at them.
Glamour: Lets you cast visual and auditory illusions with deceive. Increase difficulty by one per zone.
Hack and Slash: Lets you use burglary in place of technology for hacking computer systems.
Computer with hacking programs, Massive Damage Fae Crafted Blade(black blade), Gossamir armor(massive damage)
Personal item of great importance: Manacle(represents his ties to his overlord)
Player: +Paul Carroll
Character Name: Aaron “Razor” Dobbs
High Concept: Psychic Street Warrior
Trouble: Hunted By the Shadow Suns
Aspect: I can be more
Aspect: Ebb and Flow of the streets
+3 Fighting, Stealth
+2 Athletics, Physique, Will+1 Contacts, Technology, Pilot, Rapport
Stunts & Extras
Mind Knives Extra: You need to have psychic in your high concept. It can be invoked to make you a mystic warrior par excellence. You now have access to energy knives made from your mental energy. It appears to be made from a glowing energy. You can use fighting as though you had a weapon even if you have no weapon. You can gain access to a bunch of stunts to improve your mind knives or mystically enhance your fighting ability.
Massive Damage Knives: Your Mind Knives is far more dangerous than normal. Your knives now counts as Massive Damage Weapons.
Aggressive Defense: When you are defending in hand to hand combat and succeed with style. Rather than gaining a boost you can immediately do two stress to the attacker(three if you have a Massive Damage Weapon and your opponent does not have massive damage armor you deal an extra stress).
Mystic Will: You gain a +2 bonus to will defense actions when dealing with supernatural mind effects.
Street bike, Electronic lock picks, Tricorder
Personal item of importance: Gang Clothes
So there are the characters. We left the last aspect blank so as to link up with the other players. We also did some world building and added in some more depth the the City.
The Shadow Suns
A gang of psychic youths who have trained their minds as weapons. Led by Aaron's brother Drask "The Blood Axe." They are thugs, though small in number, they do a lot of mischief. They are hunting Aaron for leaving the gang. Drask is a blunt instrument of a man, a self aggrandizing bully
The Unsellie Court in the City
The court is always in flux, Fae vying for prestige and rank. Each gain in power leads to an even more dangerous game. The Unseelie do not deal in material possessions, but in Oaths and debts. The more debt one collects, the more power one has.
Sade, Spirit of Slaughter, is Talathriel's contact in the City. It was once a major Unseelie Lord, but a recent failure has led to a lessening of its influence. Sade now seeks to gain back what it lost, but it cares little for what Talathriel does, so long as the reports keep coming in.
And that is what we came up with for our game. Here is the recording of the session, should you wish to watch it all:
Here is the rest of the setting documents should you be interested.
1. Introduction to the Setting
2. Character Creation
3. Solutuhz, The Unbound City
4. Tasmania by +Tom Tyson
5. City of Book
6. City of Book, addendum7. Lord Gene and the Animal Men
8: The City
Let me know what you think.